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Aurera-Global Fórum >> Sugestões >> balancing the power

25 de April de 2025
Player
Membro desde: October de 2024
Vocação:
Level: 487
Postagens: 2
Reputation Points: 0
balancing the power

Its been a while that the dominant guild (current Categoria 5, with more than 300 players) is owning all the best hunts and controlling the access to the best bosses.

Its true that part of the game is dealing with wars and disputes between guilds for territories and so on. But its gone too far at this point. I myself had few friends that leave the server due to this. No to mention some runtime decisions made by the staff in ignore (actually use double standards) reports of trap coming neutral players about the dominant guild. What is weird, cuz in other moments, the same situations lead to ban or ban-threat when non-dominant guild members were the authors. But lets leave it behind.

Here are a few suggestions to improve the balance of power:

1 - Guild Size Soft Cap with Diminishing Returns. It
doesnt hard cap guilds, but make big guilds suffer light penalties (you want to have big group? ok, but you gonna pay for this) :

1.1 - exp/loot rate slightly decreased per member over 100. or stablish ranges. guild up to 50 = ok; 50 to 75 = -x%; 75 to 100... so on.

1.2 - “guild power” tax where loot is slightly reduced

1.3 - visualized in guild UI as “Overpopulated Guild: -X% bonus”

1.4 - and for prevent temporary small guilds, implement cooldown to players enter and leave guilds. Maybe 5 days would do the job.

incentivizes splitting up without directly punishing. You could start with small rates. For example: Guild with 51 members? Less 5% loot/exp to the members. 76/ less 10%... I think you got the point.

2 - Bounty/Outlaw System for Big Guilds.

2.1 - players can place bounties on dominant guild players (if the guild has more than 100 members)

2.2 - kills grant gold/rewards, promote PvP against top dogs

2.3 - maybe add outlaw titles or visuals for hunted players.

The thread is already big enough. But tell me your thoughts if you guys think it make sense and if its feasible.

25 de April de 2025
Player
Membro desde: February de 2020
Vocação:
Level: 872
Postagens: 2
Reputation Points: 0

ok, now im create 6 guilds for compensations

26 de April de 2025
Player
Membro desde: October de 2024
Vocação:
Level: 487
Postagens: 2
Reputation Points: 0

The idea is to not have any compensations, but just penalizations as you have more and more players in your guild.

About create more guilds as a workaround? Go ahead... But let me say that is waaay more tricky to manage 4, 5 or 6 guilds at same time. Itll generate conflicts between the members more frequently, and sooner or later, division and splits.

29 de April de 2025
Player
Membro desde: January de 2025
Vocação:
Level: 258
Postagens: 1
Reputation Points: 0

Tensei date 26 de April de 2025 escreveu:
The idea is to not have any compensations, but just penalizations as you have more and more players in your guild.

About create more guilds as a workaround? Go ahead... But let me say that is waaay more tricky to manage 4, 5 or 6 guilds at same time. Itll generate conflicts between the members more frequently, and sooner or later, division and splits.

its like the guy says, i will create 6 guilds...
the only way to fix it, is reworking experience system, this current experience for levels 451+ is nerfed is 2014, and you need to do alot of acess for meta areas, there should be a portal with level requeriments instead of this bureaucracy for acess areas.

But the truth is.... the categoria 5 leader give money for staff, and both earn a lot of money with those old systems (exp and acess) and i not judge that, because they have to pay their bills

01 de May de 2025
Gamemaster
Membro desde: September de 2023
Vocação:
Level: 1
Postagens: 386
Reputation Points: 0

Thanks for the suggestions, it has been passed on to the developers

Agradeço por jogar em nosso servidor e estamos sempre trabalhando para melhorar sua experiência. Por favor, sinta-se à vontade para entrar em contato conosco se precisar de ajuda ou tiver alguma dúvida.

Atenciosamente,
GM Oracle
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